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Cloudborn is a VR climbing/exploration game where the player is challenged to uncover the fate of a lost civilization. It was developed in Unity by Logtown Studios.
I was an environment/prop artist on the project, mainly working on creating modular architecture assets and furniture. However, I was also tasked with dressing levels with a focus on level design, as well as setting up interactable and destructible props, meshbaking, and preparing levels for lightbakes.
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