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Rain of Reflections
I worked as an environment/prop artist intern on Rain of Reflections for Lionbite Studios between November 2016 and April 2017. In Rain of Reflections you play as three different protagonists in a futuristic dystopian city to unravel a thrilling noiresque story. It is a PC game made in Unity, and was released in 2019.
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My responsibilities included a variety of tasks, such as high and low poly modeling, texturing, and implementation of assets, as well as dressing levels with the narrative in mind.
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![](https://static.wixstatic.com/media/4ab67f_390b16f30c59455aa299bd2f506fd327~mv2_d_2390_1200_s_2.gif/v1/fill/w_980,h_492,al_c,usm_0.66_1.00_0.01,pstr/4ab67f_390b16f30c59455aa299bd2f506fd327~mv2_d_2390_1200_s_2.gif)
![](https://static.wixstatic.com/media/4ab67f_fc2ef9eae2854caaa4ce11256a1d565f~mv2_d_2390_1200_s_2.gif/v1/fill/w_980,h_492,al_c,usm_0.66_1.00_0.01,pstr/4ab67f_fc2ef9eae2854caaa4ce11256a1d565f~mv2_d_2390_1200_s_2.gif)
![](https://static.wixstatic.com/media/4ab67f_79541c44dd0d41adb5ddfb6241ad12cc~mv2_d_2390_1200_s_2.gif/v1/fill/w_980,h_492,al_c,usm_0.66_1.00_0.01,pstr/4ab67f_79541c44dd0d41adb5ddfb6241ad12cc~mv2_d_2390_1200_s_2.gif)
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