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Rain of Reflections
I worked as an environment/prop artist intern on Rain of Reflections for Lionbite Studios between November 2016 and April 2017. In Rain of Reflections you play as three different protagonists in a futuristic dystopian city to unravel a thrilling noiresque story. It is a PC game made in Unity, and was released in 2019.
My responsibilities included a variety of tasks, such as high and low poly modeling, texturing, and implementation of assets, as well as dressing levels with the narrative in mind.
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